Video Gaming Technologies

Game manufacturer.

Based in TN

🤖

AI Overview

With $575K in lobbying spend across 32 quarterly filings, Video Gaming Technologies is an active lobbying client. Their lobbying covers 1 issue area. Active from 2018 to 2025.

$575K
Total Spend
8
Years Active
1
Firms Hired
4
Lobbyists Deployed
1
Issues Lobbied

Spending Trend

View as table
YearLobbying Spend
2018$0
2019$110K
2020$75K
2021$60K
2022$60K
2023$70K
2024$100K
2025$100K

Issues Lobbied

Lobbying Firms

Lobbyists

Government Agencies Targeted

These are the government entities that Video Gaming Technologies disclosed contacting in their lobbying filings.

HOUSE OF REPRESENTATIVESInterior, Dept of (DOI)Natl Indian Gaming CommissionSENATETreasury, Dept ofBureau of Indian Affairs (BIA)White House OfficeCommodity Futures Trading Commission (CFTC)
View all agency pressure data →

What They Lobby About

These are actual descriptions from their quarterly lobbying disclosure filings, summarizing what they lobbied Congress and federal agencies about.Issue areas: Gaming

Monitor policy related to operation of Indian gaming, including the classification of games and general policy related to gaming.

Monitor Federal policy and legislation related to gambling.

Monitor federal legislation and policy related to gambling.

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Data Sources: Senate LDA Filings

Last updated: February 2026

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